Assetto Corsa Evo Patch Review: Huge Improvements Across the Board
The latest patch for Assetto Corsa Evo has landed, and it's brought some major improvements. If you’ve been following the early access release, you’ll know that while the foundation was promising, performance issues, lack of online functionality, and general polish were still missing. Well, things are starting to change.
In this post, we’ll break down what’s new, how the game feels post-patch, and what it means for the future of Assetto Corsa Evo.
One of the biggest updates in this patch is the activation of online servers for the in-game economy. Now, players can set up their driver profiles, including name and nationality. More importantly, this also introduces the in-game economy, allowing you to buy cars and progress through different modes.
The first step in this journey is purchasing a car, but oddly, you don’t actually get to use it in all areas of the game. I opted for the VW Golf, but when jumping into Academy mode, the car wasn’t used at all. Instead, Academy assigns vehicles specific to each test.
Academy Mode introduces a structured way to improve your skills through license tests. The first challenge I tackled was in an Audi RS3 at Brands Hatch, specifically focusing on mastering Paddock Hill Bend and Druids. The goal was to break the 20.400-second mark to earn a three-star rating, and after a few frustratingly close attempts, I finally nailed it.
One interesting aspect of Academy Mode is that you can repeat challenges as many times as you like and still earn credits. This means if you find a test that suits your driving style, you can farm credits relatively easily. Whether this is intentional or something that will be balanced in future patches remains to be seen.
One of my biggest issues with the early access release was the inconsistency in performance. Stuttering, frame drops, and a general lack of smoothness made the driving experience less immersive. However, this patch has massively improved stability.
These changes make a significant impact. Driving now feels far more natural, and I can actually focus on racing rather than performance hiccups.
Force Feedback and Handling
While improved, force feedback still feels a little numb. Running a Moza R9, I expected more detail in the way the car communicated weight transfer and grip levels.
However, compared to the initial release, the improvements are evident.I plan to experiment with force feedback settings to see if there’s a way to enhance the feel, but for now, it’s a step in the right direction.
Final Thoughts – A Promising Future
This patch shows that Kunos is actively working to improve Assetto Corsa Evo, and the progress is impressive. The addition of online mode, a more refined Academy experience, and major performance optimisations make this feel like a more complete game than it did at launch.
That said, there’s still work to be done. Force feedback could use more refinement, and some design choices—like purchasing a car but not using it in all modes—could be revisited. But if this level of improvement can come from just one update, the future looks very bright for Assetto Corsa Evo.
If you’re on the fence about giving it another try, now might be a great time to jump back in. Let me know your thoughts—have you noticed these improvements too?