Project Motor Racing is just days away from launch, and as the early-access impressions roll in from creators and press outlets, the mood across the sim racing community is… cautious, to put it politely.
While the build currently in reviewers’ hands is not the confirmed day-one version, it is close enough to release that most would expect a near-final representation of the full game. And judging from what we’re seeing so far, expectations are being tempered dramatically.
One of the strongest early reactions came from Traxion, who labelled the game “ambitious but crudely disappointing” and scored it 5/10 — a stinging verdict for a title with this much anticipation behind it.

Their review highlighted fundamental issues, particularly with graphics and overall polish. This was echoed in part by Dave Cam, whose own breakdown raised several concerns, though he was notably more positive on the graphical side than Traxion. The key difference? Traxion also tested the PlayStation version, which they say suffers from a noticeable lack of detail and visual fidelity compared to PC.
Across multiple reviews and impressions, three themes keep appearing:
None of these are minor issues — especially for a game positioning itself at least partially within the sim racing space.
A major question now emerging is “Who is this game actually for?”
Some reviewers approached Project Motor Racing expecting a pure sim racing experience. If that’s not the developers’ intention, it may explain some of the disconnect between expectations and reality.
There’s every chance that Project Motor Racing is designed to live somewhere between sim and sim-cade - appealing to:
If that’s the case, then the harsher sim-focused reviews may not be telling the whole story.
Still, the fact remains: most who have tried it aren’t thrilled with what they’ve found so far.
From our perspective here at simracing.gp, we now have confirmation on one important point:
Project Motor Racing is launching with peer-to-peer multiplayer, supported by an internal ranked system — but without dedicated servers.
This has a few implications:
But here’s the key part:
👉 simracing.gp will support Project Motor Racing via our manual input tools.
As soon as the title launches and we can map the content, we’ll open it up on SGP.
If the game includes any sort of results export or API hooks, we will explore ways to automate more of the workflow — but that can only be confirmed after release.
Right now, the early reviews aren’t doing Project Motor Racing any favours.
But pre-release builds can vary, and sim racing titles often evolve meaningfully in the months after launch.
Buying at launch may be the only way to form an accurate opinion.
Talk to others in the community.
Watch more impressions.
Let trusted sim racers try it first and report back.
There is potential here — but it’s wrapped in enough uncertainty that caution is the sensible approach.
We’ll only know the true shape of Project Motor Racing once the final build goes live and the wider community gets hands-on. For now, the early impressions suggest a game that may appeal more to console and casual players than the hardcore sim racing crowd.
Whatever happens, we’ll support the title on simracing.gp however we can — and we’ll keep you updated as soon as we learn more.